![]() When you capture a town sector, enemies in neighboring sectors may come to investigate, resulting in a near-immediate followup battle.AI snipers take advantage of the vision range bonuses from scopes and raise weapon features to spot your Mercs from afar.Enemies can use under-barrel grenade launchers.Enemies can use suppression fire to try send you to the ground and make you lose APs (but won't do this from out of visual range).Enemies no longer get up and charge straight at you after dropping prone.Enemies can now climb onto and down from roofs.Enemies can now snipe you if they have a scope, even if you're out of visual range, but still visible to another enemy (spotter).The AI has been upgraded from a mere nuisance to a pain in the ass :) Check out the file, and feature descriptions below for more details. V-Sync (Disable to make game run faster).There's a file called JA2_Options.ini that enables you to change many of the hard coded constants used by JA2. Look for xml customization help and mini-mods at the Bear's Pit forums. Basically, most things in this mod and JA2 are now configurable :) In addition, we bumped the limit on items in the game from 350 to 5000.įor a complete description of the data contained in each file, please refer to the comments within each file.The following sections of hard coded data have been externalized to xml files: You can set the resolution in the ja2.ini file in the game's root directory.Some great features don't work in 640x480 (not enough room).JA2 is now capable of running at 640x480 (original), 800圆x768. New Features of 1.13 1) Higher Resolutions If using Autofire, the AP counter will increase as more bullets are added to the spread, but there is no actual bullet counter, nor any way to manually set the number of bullets to fire.A line of dots will appear to indicate where bullets will be fired.When using Burst or Autofire mode, the bullets fired can be spread evenly spread across an area by clicking once, then clicking and dragging.The amount of AP required for additional rounds is determined by the firearm's "Autofire Shots per 5 AP" stat.The White Hat team improved Auto-fire to allow you to choose how many rounds to fire, with an additional AP cost per round.The number of rounds and the AP required was determined by the firearm. In the original game Auto-fire worked exactly like Burst-fire, except it fired more rounds.Option to disable the Chance to Hit bars in the Options screen.The color of the bar also changes to make it easier to discern your chances.The fuller the bar, the better your chance to hit.Chance to Hit bars added to the single-shot and Burst targeting cursors.Extended Ear shows location of enemy soldiers.23) Dozens of other features that are not listed hereįeatures carried forward from the White Hat team.20) New additional Mercs without replacing existing ones.12) New Game Options, Shortcuts, and Interface Changes.Features carried forward from the White Hat team.
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